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Belphagore, a solo game of 3 players - your voice, your anger and the demon Belphagore. Belphagore loves noise, thrives in silence and may be found in all places - setting is irrelevant but absence of distractions is key. To contact the demon, first speak her name - Belphagore, the everpresent ear, preserver and destroyer of injustice, fuel of the heart and that whose domain is rage. Take a single die. Belphagor loves those made from the once living and stolen from another, but it can be reached with any. Roll. Roll again that many times. Record Belphagore's Total. Hold it in your fist. Give voice to your grievance, then spit and roll the die. Record its number. Take it again, speak your second grievance and cast out again. The ritual continues until your grievance numbers more than Belphagore's Total and he leaves you. Thank Belphagore for their strength, curse their blindness and resolve to continue to engage truely with her. If at any point in the game you minimise your anger or grievance, apologise immediately for infringing on their nature and domain. If Belphagore speaks, listen but recall his vision is clouded red. If no more grievances come to your lips but you have not reached Belphagore's Total, thank her and roll the die. Dispose of it. Do not play their game for that many days and nights. 

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Belphagore.pdf 14 kB

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